Cross Country Scoring
Purpose
Explain how 2Timer scores cross country team results, including the custom ghost-runner option available in this app.
Where these settings live
You set XC scoring rules in two places:
- the cross country new-meet wizard
- the meet settings page after the meet is created
The main XC scoring controls are:
Number of scorersNumber of displacersGhost Runners Allowed
Standard scoring in 2Timer
Most meets use:
5scorers7displacers
In 2Timer, displacers include scorers. A 5/7 setup means:
- the first 5 eligible runners count toward the team score
- the first 7 eligible runners from that team can displace other teams
This is not “5 plus 2.”
If Team A finishes runners in 3rd, 8th, 12th, 15th, 20th, 24th, and 30th:
- runners 1 through 5 are the scorers
- runners 1 through 7 are the displacers
- the 6th and 7th runners do not add points to Team A’s score, but they can push other teams back in the scoring order
How 2Timer handles the settings
2Timer normalizes XC scoring rules for you:
- scorers can be set from
2to12 - displacers can be set from
2to12 - displacers cannot be lower than scorers
If you enter more scorers than displacers, 2Timer raises the displacer count to match.
Ghost runners: a custom 2Timer rule
2Timer includes a distinct option called Ghost Runners Allowed.
This setting lets short-handed teams fill missing scorer slots with synthetic scorers so they can still produce a team score when your meet rules allow it.
In 2Timer, a ghost runner works like this:
- it is a synthetic scorer used only for team scoring
- each ghost runner adds last-place points
- ghost runners fill missing scorer slots, not extra displacer slots
- ghost runners never displace other teams
- unattached teams still do not score
This is the key custom rule to understand: ghost runners can help an incomplete team reach the required number of scorers, but they do not behave like real finishers in the displacement order.
Limits on ghost runners
2Timer currently allows 0 to 2 ghost runners.
Ghost runners are also capped so a team still needs real runners. In practice, 2Timer will not allow enough ghosts to replace the entire scoring team.
Who is excluded from team scoring
2Timer excludes these from XC team scoring:
- unattached teams
- athletes marked as exhibition
- teams that still do not have enough runners after ghost-runner rules are applied
- runners beyond the displacer limit for their team
Those athletes and teams can still appear in results, but they do not affect team scoring the same way eligible scoring teams do.
Incomplete teams
By default, incomplete teams do not score.
If Ghost Runners Allowed is greater than 0, 2Timer can treat some incomplete teams as scoring teams by filling the missing scorer slots with ghost runners and assigning last-place points to those slots.
If a team still does not reach the scorer requirement after the allowed ghost runners are applied, it remains incomplete and unscored.
What you will see in reports
When ghost runners are used, 2Timer calls that out in team standings and detailed XC reports.
You may see:
Ghost Runneras the runner label- a ghost count in the team summary
- notes explaining that
Gindicates a ghost runner scored with last-place points
Recommended default
For standard scholastic or collegiate XC, start with:
5scorers7displacers0ghost runners
Only turn on ghost runners when the meet rules specifically allow incomplete teams to score that way.
